Dailies
Daily quests for your day to day. Your habits unlock at the time you set, finishing them pays out Daily Dollars, and you spend those on rewards you wrote yourself.
Free · iPhone · iOS 17 and up · no account
Screenshots
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Quest board. Three of nine done, three unlocked, three still on the clock.
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The shop. You write the rewards, you set the prices, nobody else gets a vote.
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Medium widget. The circles on the right complete the quest without opening the app.
Seven things it actually does
Quests unlock on a schedule
Every quest carries a time. Before that time it sits in Upcoming, after it the quest moves to Available and you can check it off. The board works out what's available from today's date every time it loads, so there is no midnight job sitting there waiting to quietly fail.
Nothing piles up overnight
Quests reset each night and reunlock at their own scheduled time the next day, so a day you missed never turns into a backlog. A normal todo list keeps yesterday's undone items sitting right there, and after a bad week that pile is usually the reason somebody stops opening the app at all. Here there's nothing to dig out of, you just get today again.
Daily Dollars go somewhere real
Completing a quest pays out the amount you attached to it, and the shop holds rewards you wrote yourself at prices you picked. The currency is worth exactly what you decided a coffee run or a movie night is worth.
Streaks with milestone badges
Clear every available quest in a day and the streak moves up. Badges land at 7, 14, 30, 60, 100, and 365 days. A day with nothing scheduled will not break it, the app walks back to your last scheduled day and checks that one instead.
Widgets you can finish quests from
Small, medium, and large. The medium and large ones carry buttons, so a quest gets marked done straight from the home screen. The timeline refreshes at the next unlock time, or every 30 minutes, whichever comes first.
Levels hand you more of the app
XP builds as you complete quests and the interface opens up behind it. Difficulty tiers at level 3, time estimates at 4, category filters at 5, weekly and monthly quests at 7. Day one is close to a plain list, which is deliberate.
Everything exports as JSON
Settings writes the whole store to one file: quests, completion history, streaks, rewards, achievements. The importer still reads older schema versions, so a backup from a few updates ago restores fine.
I built it for myself and then left it free
So I wanted a habit tracker that wasn't a checklist with a guilt counter bolted to the side, and the thing I kept circling back to was the daily-quest rhythm out of the RPGs I grew up on... you log in, a handful of things are available, you do them, you get paid, you log off. The schedule does the deciding instead of you standing there at 9pm negotiating with a list that has been available all day.
Most habit apps do the first half of that loop and stop. They count the streak, and the streak is the reward, which works right up until the day you don't care about the number anymore. In Dailies the currency has to land on something, so you write your own reward list at your own prices, and a coffee run at $50 next to a new game at $500 is a ranking only you could have made. Mine has had a $300 massage sitting in it, unbought, for a pretty long time now.
It's free, there's nothing to sign into, and I'm not running ads or analytics against you. Quests live in a SwiftData store on the phone, the widgets read that same store through an App Group, and the whole thing works in airplane mode. Two things do leave the phone. One is anonymous crash, hang, and performance reports through Sentry, which is how I find out a widget broke on some iPhone I don't own before anyone has to email me about it. The other is whatever you type into the feedback form in Settings, and that one goes anonymous too, there's no email field on it and nothing that identifies the install. Everything else you can export to a JSON file whenever you want, and the privacy page goes through all of it.
Anyways, I still open it every morning, which is either evidence that it works or evidence that I'm the guy who built it, I honestly can't tell those apart from in here. Bigger challenges and new features are on the horizon, I'm still working to improve this thing and build it out even further, so stay tuned...