VISUALS
Pure GLSL, designed and tuned by hand, rendering live.
Audio-reactive fragment shaders, built for the live rig. Every frame is math.
Cytaxis
//01digital cytotaxis: simple shapes herding themselves into tissue, order emerging from motion
Dark Skies
//02single-pass volumetric clouds for the live rig; the storm breathes with the low end
Get It Twisted
//03a fractal spiral wrung a little tighter on every bass hit of Schlump's 'Wurk'
DNA Code
//04GLSL fore and aft of a three.js particle DNA truss — made for Untitld × Flomatik
Motion Cube
//05each alien cube opens onto another dimension; the tunnel decides which one you get
Egoless
//06the singularity exhales in 4-bar phrases: bass becomes pressure, kicks become light
Penrose Ropes — Aurora
//07an aperiodic pentagrid braided down a tunnel wall; the low end drives the unwinding swirl
Radial Relief
//08star tiles embossed into the tunnel skin. Every kick presses the relief a little deeper
Wormhole Tunnel
//09a Truchet torus turned inside-out. Night and light chase each other down the throat
Penrose Ropes 3D
//10five-fold rope cells lit and raised into real geometry (no seam, no repeat)
Brain Tickler
//11an eight-point star tessellation holding perfectly still while the rainbow walks through it